For this walkthrough, I will describe the shortest and easiest way. Their defense will go up by 25. Give him one of your Vapor Masks so that he may escape. Go back south the way you came and you will meet Duke Martin just south of where you started. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. He will ask you to retrieve one of his IronJaw traps from the area. Return to the first room and open the south door with the Interdictor Key. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. The magical barrier will be gone now that the six are dead. Leave the sewers and Krondor. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: James will volunteer to enter the Moredhel headquarters to snatch their battle plans. You will find stairs leading down to the lower level in a room on the west side of the level. Arlie Steelsoul (Chapter 3) Use this key to open most of the locked doors under Sethanon. Go left and then north at the next fork. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Go to Eggley to the west and use Nivek's key to unlock the shop. Follow the east side of the river north. Return to Duke Martin and he will express concerns about what the enemy is planning. Take all of them because you will need them to get out. Get all the inside info, cheats, hacks, codes, walkthroughs for Betrayal at Krondor on GameSpot. When you spot a path to the north, take it.
Betrayal at Krondor | Betrayal Wiki | Fandom The Diviner's Halls is a cave northeast from the town. Continue north to the large wooded area and go east. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. To the northeast you will find three houses together. See below for a walkthrough for this sub-quest. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Travel north toward Sarth and speak to Brother Marc just outside. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return to Dhatsavan's column in the ruins with the Cup. In a large room to the northwest you find Gamina guarded by some enemies. Go through the door in the north wall and keep following the passage. However, you should bear in mind that you have access to many other areas in this Chapter. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Inside one of the chests you will find the Interdictor Key. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Some grey warriors have stolen the Makala's ruby and escape to Loriel. Craig the Logger (Chapter 7) 114.9 kb. Travel north toward Sarth and speak to Brother Marc just outside. Return to Sarth and enter the cave below it. He will reward you with a Ring of the Golden Way. Open the door of the stable just to the north and return to her. Continue south and Squire Philip will approach. One of the houses has a map of the area. To the west you will find 3 Vapor Masks. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Take the picklocks from one of the bodies. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Just past the fork you will run into a trap. chapter 1: 6478. chapter 2: 9216 . Inside a woman will ask you to help her with her stable door. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Go southeast and you will eventually find Duke Martin. Just west of Romney you will find a strange house behind a hill. Chapter 8 - Of Lands Afar Leave the cave and return to Navon in Kenting Rush. Continue along the road to the east and you will come across a house. He will ask you to poison rations in some moredhel boxes nearby. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Return to Duke Martin and he will tell you to return to Northwarden. Go back west and then south from Highcastle. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. But though it dies, It cannot be born.
Betrayal at Krondor Cheats - PC Cheats Wiki Guide - IGN Visit Craig the logger in the south end of Dimwood. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. In the southeast corner of the area you will find two IronJaw traps in a chest. Go to Eggley to the west and use Nivek's key to unlock the shop. Go north and inside the house you will find a Crystal Staff. You will find another Brak Nurr at the far west end of the next level. Inside a woman will ask you to help her with her stable door. When you leave LaMut and continue south you will attacked by another assassin. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Their defense will go up by 25. Go east from his house and cross the bridge. To the northwest you will find the passage to the lower levels. Go south into the dead end and walk through the illusionary mountains to the west. Now head east. Go through the door in the north wall and keep following the passage. Look inside the house to the northwest to find a message left by Pug. Enter Dhatsavan's temple near the center of the island by the waterfall. This will take you into the city of Sar-Sargoth. To the south is the Temple of Sung. Click on the house after the battle to speak to Mitchel Waylander. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. On the far west side of the mine you will find the Brak Nurr. To the northwest you will find the passage to the lower levels. Behind it is the exit. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Chapter 7 - The Long Ride Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. She will give you a Tuning Fork among other things. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You will find stairs leading down to the lower level in a room on the west side of the level. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Speak to the Prelate east of the temple to learn more about the order. This is a subquest and the walkthrough for it is below. It is worth doing because she will reward you with a Galon 'Griefmaker'. He will ask you to retrieve one of his IronJaw traps from the area. Use the password 'VICTORY' to open it. Enter it from the south by the mountains to avoid the pirates. In the next room you will find the Oracle of Aal. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. You will be allowed to pass but will have to fight enemies on the other side of the pass. Soon your party members will become sick. Use this key to open most of the locked doors under Sethanon. Defeat the enemies and take the Idol of Lassur from the trapped chest. Visit Craig the logger in the south end of Dimwood. When you leave the mine you will be in the dwarf town of Caldara.
Betrayal at Krondor walkthrough - solution - The Spoiler McCannur Ban Dok will tell you the current situation in the forest. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Go south into the dead end and walk through the illusionary mountains to the west. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Go south and then cross the bridge. He will tell you to report to Duke Martin. Just through that you will find Calin. Use some Fadamor's Formula to open the barn door and find Tamney. Take one of them with you. Go east from his house and cross the bridge. One of the houses has a map of the area. Use the Key of Lineages you received from Calin to enter the ruins. 1.00. Continue all the way down the passage until you come to a large room. He will tell you that he used to be young but something sapped his energy in the woods to the east. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Follow the east side of the river north. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Put some spoiled rations in the chest by the field. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Return in a day and Steelsoul's man will allow to pass. Behind it you will see a chess board that is missing a knight piece. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. He will tell you to ask someone named Isaac about the ruby. Defeat them and take the Eliaem's Heart from the body of the spellcaster. The Ghost of Jarel Lycrow (Chapter 2) You will find Navon Du Sandau near the center of the town. Return to Tamney with the stones and he will agree to return to Northwarden. Search the lower level thoroughly to find and kill all six spellweavers. Eventually you will see a pass to the east. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Continue north and speak to the gods of Timirianya through the pillars. He will ask you to retrieve one of his IronJaw traps from the area. To the northeast you will find three houses together. He will tell you to ask someone named Isaac about the ruby. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. You will find a password in a chest at the end. Cast Strength Drain on the Wind Elementals to defeat them. You can fight them or you can find out the password. Soon your party members will become sick. Put some spoiled rations in the chest by the field. Stay on the east side of the river and go north. Restock your provisions from the items inside the house. Your way will be blocked by one of Steelsoul's men, however. This will take you into the city of Sar-Sargoth. Go back west and then south from Highcastle. Return southeast and cross the bridge guarded by goblins. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Look inside the house to the northwest to find a message left by Pug. Sadly Patrus will die in the destruction of the Rift Machine. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. All rights reserved. You can find spoiled rations in the inn in Silden. Go southeast and you will eventually find Duke Martin. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Open the door in the east wall with a Guildis Thorn. Follow the main road northwest until you reach the river. He will reward you with a Ring of the Golden Way. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Sadly Patrus will die in the destruction of the Rift Machine. Put some spoiled rations in the chest by the field. He will reward you with a Ring of the Golden Way. The upper level exit is in the southwest corner of the level. Continue north to the large wooded area and go east. You need to have a virtue key to get it. Inside a woman will ask you to help her with her stable door. Return to Irmelyn in Armengar to claim a 200 gold reward. Just behind the hill to the northwest you will find the moredhel boxes. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. This staff will allow Owyn to cast magic again. Moredhel Word Locks Spin the tumblers on the chest until they spell the correct answer to the riddle! Chapter 2 - Shadow of the Nighthawks Click on the house after the battle to speak to Mitchel Waylander. Map of Dimwood Forest for Betrayal at Krondor. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Look inside the house to the northwest to find a message left by Pug. You can buy and/or sell some equipment in the shop and sleep at the inn. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. He will recommend that you talk to Abuk to learn more about the spyglass. It will be a difficult battle. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Open the door of the stable just to the north and return to her. Their defense will go up by 25. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Return to the town and speak to Peter the Grey in the Inn. Open the door in the east wall with a Guildis Thorn. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Inside you will see a note from Squire Phillip who has taken the device. Northeast you will find another trio of houses. Speak to the Duke of Romney at the beginning of the third chapter. Squire Phillip will appear and give you the Waani device. Continue all the way down the passage until you come to a large room. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Follow the east side of the river north. Go northeast from the town, follow the river south, and cross the bridge. The Ghost of Jarel Lycrow (Chapter 2) Their defense will go up by 25. Use some Fadamor's Formula to open the barn door and find Tamney. He will ask you to retrieve one of his IronJaw traps from the area. Return southeast and cross the bridge guarded by goblins. In a large room to the northwest you find Gamina guarded by some enemies. Use the password 'VICTORY' to open it. The Diviner's Halls is a cave northeast from the town.
Where can I find a good map of the chest locations in betrayal at Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. Chapter 9 - Mad Gods Rage Take the picklocks from one of the bodies. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Return to the Temple of Dala to the west and give them the Sack of Grain. Continue east to the town of Lyton. Between the tavern and Lyton, you will find Max Feeber's farmstead. He will reward you with 300 gold and a virtue key. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Continue north and speak to the gods of Timirianya through the pillars. You will be ambushed several times by Nighthawks along the way. He will ask you to retrieve one of his IronJaw traps from the area. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. In a barn you will be attacked by a group of moredhel warriors. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Your way will be blocked by one of Steelsoul's men, however. Betrayal at Krondor. Follow the east side of the river north. Continue through Lyton to Silden. Go southwest to Sloop and enter the Upturned Keg. This staff will allow Owyn to cast magic again. Squire Phillip will appear and give you the Waani device. The Ghost of Jarel Lycrow (Chapter 2) Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Continue north and cross the next bridge to the west. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Travel north past Romney and through Prank's Stone. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Chapter 7 - The Long Ride He will tell you that he used to be young but something sapped his energy in the woods to the east. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Squire Phillip will appear and give you the Waani device. Return southeast and cross the bridge guarded by goblins. Stay on the east side of the river and go north. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Follow the river north through Sloop to Romney. The exit to the mines is in the northwest corner of the mines. He will reward you with 300 gold and a virtue key. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Arlie Steelsoul (Chapter 3) Speak to Kat in the bottom-right corner of the sewers and agree to help her. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. He will also give you the book 'Chapel's Rmur n Whepuns'. Take the maps from inside. Go east from his house and cross the bridge. She will give you a Tuning Fork among other things. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders.